Sunday, 19 November 2017

Introduction for Design for Screen

The way people interact with computers
Within the context on the businesses
Usability
Emotional and psychological
Satisfied with life
When people use digital systems because they want to full fill a task

Socialising with other people
Do goals and beat goals
Aids our ability to
Translate
Enhance our social identity

Effective, efficient

Encourage people to eat well

Collaborative app

What context will the app be used in

Data analysis

Look at design alternatives

ITERATE

Interviews, observation, focus groups,

User Role examples:
Student
Busy
Organised
Kill some time
Get from A-B as quick as possible

Techniques

Changeling user


Task Flows

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