Games are motivating, promote collaboration and have the potential to empower players to complete challenges and save the world. But why is saving the real world not on peoples agendas? If people put as much effort into real life as they do online then we could accomplish big things.
The average gamer is aged between 18-34, and also part of the generation who have the responsibility to save the future of our planet and reverse the effects of climate change.
Obligation is a hypothetical video game where by a player is based in a city and must complete challenges. Time is running out before the city blacks out and there is no energy left. We have created a video that suggests a teaser for this new game that aims to generate buzz and engagement. However, the real problem is revealed in order to generate panic and realisation that this is not a game, and we have a real-life mission to complete as a community, as time is really running out.
Research :
How to keep Consistency when developing the video :
Keep the type 12pt
smoother changes
07/02/19 Feedback
·
Consider and plan how the video
will be executed. The video has impact but needs to have a build-up perhaps on
social media.
·
In order to be effective the
video does not necessarily have to trick a massive audience, it could just
effect an individual but very effectively. How can you record the success of
this video?
·
Document how the project has
developed from being a gaming based project into a climate change based
project. Research, Analysis and documentation on why video games is a suitable
platform to get a message across.
·
Show evidence of existing
climate change campaigns lacking impact
·
What happens next? After the
video has been released think about what you want the audience to then do.
Would it make sense to produce a action plan for people to implement into their
lives? A poster of small changes that make a big difference? If so, link it to
the game theme so it doesn’t look separate.
Obligation Day
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