Obligation Evaluation
The research has played a major role in the
success of this project. Game culture was initially approached by me and Georgia
with negative assumptions, then from researching in depth into this subject we
saw it as positive tool to create change. This project demonstrates how researching
a project widely can lead to unlikely paths.
The ongoing research throughout this project has led
to an informed final outcome that cleverly combines two unlikely subjects. Research
also built up an understanding of appropriate, language, video editing and design
aesthetics to achieve an effective video and campaign material suited to our
target audience.
As this project operates within a game context and an environmental
one, finding balance between these was down to being selective with language,
visuals and timing within the video.
Research has not only lead to an innovative project
but also helped find innovative ways to present it to its audience. This
project has developed into real-life situations such as a protest and lead to
discussions directly with our audience.
The project is made up of many outcomes a video,
photography, infographics, stickers, flyers and posters but the main outcome of
this project was the ability to reach out to an audience of gamers and change their
perceptions.
Combining unlikely subjects is a technique I would use
again as brings a new perspective to a subject.
This project has the potential to have a
great impact and was entered for the creative conscious completion and hopes
this could be a platform to get it noticed.
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